Citizen Engagement through Tangible Data Representation

Ana Jofre, Steve Szigeti, Sara Diamond

Resumen


Partimos de la premisa de que la alfabetización informativa es una faceta de la educación ciudadana en la era de la información, y que el compromiso ciudadano en una democracia no sólo requiere de acceso a la información, sino también de la capacidad de manipular y examinar la información desde diferentes perspectivas. La visualización de información dilucida tendencias y patrones dentro del fenómeno que representa la información, y abre la posibilidad de acceder a la compleja comprensión por medio de los conjuntos de datos de los procesos humanos y naturales. La investigación señala que la interacción con una visualización amplifica la cognición y el análisis. Una visualización simple puede mostrar solo una faceta de la información. Para analizar la información desde múltiples perspectivas, los ciudadanos comprometidos necesitan ser capaces de construir su propia visualización a partir del conjunto de datos. Muchas herramientas para la visualización de información han respondido a esta necesidad, permitiendo a inexpertos en el manejo de la información, manipular y ganar conocimiento sobre su información, aunque la mayoría de estas herramientas se restringen a la pantalla del ordenador, el teclado y el ratón. La cognición y el análisis pueden ser fortalecidos aún más mediante la interacción del cuerpo y la información. Por ejemplo, con un sistema que te deje explorar datos digitales en una pantalla con el reordenamiento de objetos concretos, o con gestos expresivos. Presentamos en este trabajo el desarrollo lógico para el diseño de una herramienta que permita a los usuarios poner a prueba el conjunto de información mediante interacciones con objetos tridimensionales tangibles, que permitan ir más allá de la interacción con el teclado y el ratón del ordenador. Nuestro argumento es que el uso de objetos tangibles facilita la comprensión de conceptos abstractos, y hace accesibles escenarios de aprendizaje concretos. Otra ventaja de usar objetos tangibles en comparación con el uso de herramientas propias de la pantalla del ordenador es que fomentan la colaboración, lo cual puede promover un contexto de trabajo y aprendizaje productivo. Lo cual nos lleva a pensar que abordar la información desde una perspectiva colaborativa puede ser una actividad educativa productiva para los ciudadanos en sus comunidades y en el aula escolar, y proponemos nuestras herramientas como un medio para hacer esto.

Cómo referenciar este artículo

Jofre, A., Szigeti, S., & Diamond, A. (2016). Citizen Engagement through Tangible Data Representation. Foro de Educación, 14(20), 305-325. doi: http://dx.doi.org/10.14516/fde.2016.014.020.015

 

Palabras clave


alfabetización informativa; compromiso ciudadano; información ciudadana; escultura informativa; interfaz tangible de usuario; democracia y educación; educación ciudadana

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Referencias


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DOI: https://doi.org/10.14516/fde.2016.014.020.015

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